— Take the ID'd perk away. Command : Commands that you can use include: Every part of the weapon is separately moddable, meaning you can achieve any … Opening the Console. The service rifle upgraded springs is a weapon mod for the service rifle in Fallout: New Vegas. That's the real reason. Most unique variants were textured/modeled around the same time as the base weapon, IIRC. By accounting for this early in development, production was able to incorporate it into the schedule. However, especially at higher levels, they can be bought in decent quantities from some merchants. Western-style weapons make some of that easy since a lot of revolvers and lever-action rifles used the same rimmed ammo types. Command : Commands that you can use include: Base ID : 001429e1 : Opening the Console : To open the console in Fallout New Vegas, press the ~ key while you are in the game. This forged receiver attachment for the service rifle increases the weapon's condition peak by 50%, which allows for more usage of the weapon before having to repair the rifle. 1 Guns 1.1 Rifles 1.2 Pistols 1.3 Submachine Guns 1.4 Heavy Weapons 2 Energy Weapons 2.1 Energy Pistols 2.2 Energy Rifles 2.3 Heavy Energy Weapons 3 Melee 3.1 Bladed 3.2 Blunt 3.3 Thrown 3.4 Unarmed 4 Explosives 4.1 Thrown 4.2 Heavy Explosive Weapons 5 Other 6 Unused Weapons 6.1 Cut 6.2 NPC Weapons 3 CZ57 Avenger Found in the Devil's Throat inside a blue truck is the CZ57 Avenger, a unique minigun that has the highest DPS weapon out of any weapon in Fallout: New Vegas . ⁴ Does bonus damage to robots and power armored foes. This key is usually to the left of the 1 key and below the Esc key. Fallout New Vegas (PC) Console ID Codes for Items by Dave (eperb12 | Google Mail) _____ A C T I V A T I O N _____ Create a shortcut to the game executable (this … Because our weapons must, for technical reasons, occasionally differ functionally from the weapons upon which they are based (different caliber, charging handle placement, receiver height, stock shape/length, etc.) This key is usually to the left of the 1 key and below the Esc key. the. What are players’ role-playing expectations within this setting and what weapons will help the expression of those roles? varmint rifle: Value: 100: Base ID: 000eeed7: Weapon mod case. the Automatic Rifle in Dead Money is recognizable as some kind of BAR knockoff, but it differs in some significant ways. I made the mesh myself using entirely base-game assets and textures. The hunting rifle (.32 in F3) went to .308, which we reserved for high-powered rifles and didn’t use in handguns. player.removeperk — Take the ID'd perk away. The hunting rifle extended mag is a type of weapon mod in Fallout: New Vegas. Fallout: New Vegas weapon mod player.setav speedmult X — Where X is your speed percentage. Fallout New Vegas Weapons and Clothing. Enter the cheat command then press the Enter key. This mod features a remake of the Service Rifle, this means new more detailed mesh/model and new higher res 2K textures. This key is usually to the left of the 1 key and below the Esc key. (It replaces the service rifle), now with WMX Compatible version. The sniper rifle suppressor is a weapon modification for the sniper rifle sold in Fallout: New Vegas . This mod adds 5 rounds to the total ammunition capacity of the hunting rifle, for a total of 10. Service and battle rifles are based on distinctive historical weapons, the slim 9mm pistol is easy to distinguish from the bulky 10mm, and even the lever-actions are relatively easy to distinguish from the bolt-action and sniper rifles. Base ID : 0008f21c : Opening the Console : To open the console in Fallout New Vegas, press the ~ key while you are in the game. The first consideration was to make sure the uniques weren’t all bunched up in one type of weapon, so there should be unique weapons more or less equally spread across different categories. Its use can somewhat mitigate the use of the trait Trigger Discipline. This was extremely common back in the day and can still be done with modern revolvers and lever-actions in the same caliber. Details like the writing on A Light Shining in Darkness and the Survivalist’s Rifle or the bits and pieces of info that can be gleaned from the Desert Ranger Armor are all part of that. ¹ May only be acquired if one has not chosen the, Explosive weapons are best used when dealing with crowds or in situations where precision is not a high priority. The fact that a handgun and a rifle shared an ammo type is nice for gameplay, but .32 is an odd caliber to use for a number of reasons. The Service Rifle MK II also known as the Tactical Service Rifle is a unique varient of the service rifle in Fallout New Vegas. Exact spec are as follows: 2k Normal, Diffuse, and specular. 1 Characteristics 2 Location 3 Notes 4 Bugs 5 Gallery This mod increases the zoom factor to 3.5x magnification while aiming down the hunting rifle's sight by virtue of aiming using the telescopic sight attached by the mod as opposed to the usual iron sights. https://fallout.fandom.com/wiki/Service_rifle_bayonet?oldid=2213054. What are iconic Fallout weapons that should return? Service rifle base ID This key is usually to the left of the 1 key and below the Esc key. Hunting rifle: Value: 1600: Base ID: 0010c862: Weapon mod case. 1 Characteristics 2 Location 3 Notes 4 Gallery This mod increases the damage dealt by the laser rifle by 3. EDIT: Re-reading my response, it sounds rude. We can’t account for every type of character a player might imagine, but we knew a lot of people would want to be a) Mad Max b) post-apocalyptic cowboy/cowgirl c) wacky bazinga science person d) agro military operator e) sneakthief stealth murderer. none. Enter the cheat command then press the Enter key. General Console commands. One of the things that bothered me most was the use of a similar ammo type in a revolver (typically using rimmed cartridges) and a bolt-action rifle (typically using rimless cartridges and headspacing at the front of the cartridge). There were a few questions I asked for deciding what would get included and what would not: I didn’t think of making the F:NV guns differ from F3 as much as I tried to return to what I believed was the spirit of Fallout 1 & 2 guns: a mix of common real-world guns, some real-world niche guns, and some completely fictional guns. If all weapons of a certain type can be modified in the same way, upgrading those weapons becomes less interesting, especially since we expect players to stick with thematically consistent weapons (not always, of course, but…). The content is not described in full detail on this page. This key is usually to the left of the 1 key and below the Esc key. This guide contains the following id’s for Fallout NV base game. Requirements This mod does not have any known dependencies other than the base game. - classic designs for people familiar with them that looked great for players who weren’t familiar with them. Subscribed. Base ID : 00106feb : Opening the Console : To open the console in Fallout New Vegas, press the ~ key while you are in the game. Compared to other .45 Gov't ammo, the only other thing that compares to this gun is the anti-material rifle, New Vegas' version of a high-caliber sniper rifle. The service rifle bayonet is a weapon mod which was cut from the final version of Fallout: New Vegas.. Characteristics [edit | edit source]. The model is 12.723 tris. The varmint rifle silencer is a weapon modification for the varmint rifle which decreases the sound made by the weapon, thereby making it easier to attack an enemy without being detected by others. Characteristics. Energy weapons are less common and varied than guns, but have a small number of ammunition types and can be quite potent. Command : Commands that you can use include: One of the rarest machine guns in the pre-War United States was this selective fire, air-cooled automatic rifle chambered for the powerful .308 caliber rounds, loaded using detachable 20 round magazines. DUST introduces a variety of new, non-craftable and craftable weapons to Fallout: New Vegas. Enter the cheat command then press the Enter key. (don't worry it runs fine, most likely) For details, please see the respective articles. The real-world weapons were also sort of a “greatest hits” list: the 9mm based on the Browning Hi-Power, the .357 based on the Colt SAA, etc. Base ID; Anti-materiel rifle ... M1 Garands, Winchester 1886s, 1887s, or 1892s in Fallout: New Vegas -- just Service Rifles, Assault Carbines, 9mm Pistols, Hunting Revolvers, This Machine, Brush Guns, Lever-Action Shotguns, and Cowboy Repeaters. Visually, a telescopic sight is mounted over … One of Obsidian's programmers was a tank driver in the U.S. Army, stationed in Germany and later deployed to Iraq in the early 90s. In technical terms, it adds 200 item HP onto the service rifle's base HP of 400. I'm not sure if this is a genuine or disingenuous question, partially because the majority of questions are anonymous. Individual pages for weapons not listed here can be found in the Weapons Category. base ID. Location. This cut item would have modified the service rifle to add a bayonet. Fallout 1 and 2 delved into 90s weapons designs (e.g. The service rifle upgraded springs is a weapon mod for the service rifle sold in Fallout: New Vegas. We calculated it out and that's under 200 yards, I think. This key is usually to the left of the 1 key and below the Esc key. There are no AR-15s, Colt Commandos, Browning Hi-Powers, BFRs, M1 Garands, Winchester 1886s, 1887s, or 1892s in Fallout: New Vegas -- just Service Rifles, Assault Carbines, 9mm Pistols, Hunting Revolvers, This Machine, Brush Guns, Lever-Action Shotguns, and Cowboy Repeaters. https://fallout.fandom.com/wiki/Fallout:_New_Vegas_weapons?oldid=3445626. Also, because the .44 Magnum ammo is relatively rare (IIRC) when you get the first DE from Garl, it promotes more deliberate, considered use of the weapon and suggests keeping the 10mm pistol around as backup. (It replaces the service rifle), now with WMX Compatible version. Individual pages for weapons not listed here can be found in the Weapons Category. The laser rifle focus optics is a type of weapon mod in Fallout: New Vegas. That sort of overlapping/orthogonal progression is great and I tried to achieve it in F:NV. The model is 12.723 tris. 1 Background 2 Characteristics 2.1 Crafting 3 Modifications 3.1 Receiver 3.2 Barrel 3.3 Stock 3.4 Magazine 3.5 Sights 3.6 Muzzle 4 Locations A classic bolt-action rifle design dating back to the 20th century. What are weapons that can be modified in distinctively different ways from each other to allow for orthogonal growth within a subtype of weapons (e.g. This key is usually to the left of the 1 key and below the Esc key. Apologies. Add # of sunset sarsaparilla blue star bottle caps – player.additem 00103b1c add # special points – addspecialpoints # Add Debug MegaPistol (Most powerful pistol.) His issued sidearm was a beat-to-hell Ithaca M1911. Weapons; Armor; Ammunition; Perks; Item ID Codes. Enter the cheat command then press the Enter key. DUST introduces a variety of new, non-craftable and craftable weapons to Fallout: New Vegas. Location. This cut item would have modified the service rifle to add a bayonet. Base ID : xx00dd79 : Opening the Console : To open the console in Fallout New Vegas, press the ~ key while you are in the game. The hunting rifle scope is a type of weapon mod in Fallout: New Vegas. I always tried to make the “upgrade” of a weapon have one thing that was obviously inferior to / different from the previous version. Some weapons of Fallout: New Vegas and its add-ons have been renamed or slightly modified, while many remain unaltered. The unique cowboy repeater does have a scope, but it’s a side-mounted scope, like the one used by Clint Eastwood in The Good, the Bad, and the Ugly. Characteristics. Nah, I’m satisfied with them. Service rifle bayonet Subscribe. Deciding what weapons would get unique variants was a little more difficult. Enter the cheat command then press the Enter key. What are different ammo subtypes that can be used that offer distinctly different properties from each other to allow for another axis of differentiation. Part of it is that we were adapting a lot of the Fallout 3 energy weapons, which... are just very bulky, and when we went to try to put iron sights on them, it was actually kinda hard. Fallout: New Vegas didn’t have text descriptions for items, so the story had to be told through the appearance of the weapon or armor itself. Location. DESCRIPTION This mod adds a new fully automatic variant of the Service Rifle to the game that is chambered for .308. giving them a more utilitarian name helps negate some of the potential pedantry over those deviations. Characteristics. Template Fixes (Infobox item)\Base ID, Template Fixes (Base ID), Fallout: New Vegas weapon mods. Weapon mod case. Base ID. Based on the modest success of my .308 Marksman Carbine mod, I thought some classic gun enthusiasts out there might appreciate this old-school AR-10-style rifle. Command. The Varmint rifle silencer is a weapon mod for the varmint rifle in Fallout: New Vegas. Grenade Rifle: Value: 700: Base ID: 0010c856 The Grenade rifle long barrel is a weapon mod for the grenade rifle in Fallout: New Vegas. The New California Republic service rifle is a lightweight, air-cooled, magazine-fed, gas-operated rifle that uses the direct impingement gas principle with a rotary bolt locking mechanism. Compared to other .45 Gov't ammo, the only other thing that compares to this gun is the anti-material rifle, New Vegas' version of a high-caliber sniper rifle. If you know your M1911 history, that should give you an idea of how old it was. So, apologies for that. Over time, there were also gaps I saw that became opportunities for new uniques. Sniper rifle suppressor. This raises the firecap, allowing the weapon to fire more frequently. Y'know, we could've put in the effort to redesign the weapons, but we didn't. Base ID : 001429e1 : Opening the Console : To open the console in Fallout New Vegas, press the ~ key while you are in the game. But that's why. 1 Background 2 Characteristics 2.1 Durability 3 Variants 3.1 Comparison 4 Locations 5 Notes 6 Bugs 7 Sounds 8 Gallery 9 References The Gauss rifle is a coilgun, a type of projectile accelerator, which uses electromagnetic coils configured as a linear motor to accelerate ferromagnetic or conductive projectiles to extreme velocities. What are weapons with distinctive/iconic looks that can stand out from each other? Weapon mod case. Guns are the most common ranged weapons of the Mojave Wasteland. 1 Guns 1.1 Rifles 1.2 Pistols 1.3 Submachine Guns 1.4 Heavy Weapons 2 Energy Weapons 2.1 Energy Pistols 2.2 Energy Rifles 2.3 Heavy Energy Weapons 3 Melee 3.1 Bladed 3.2 Blunt 3.3 Thrown 3.4 Unarmed 4 Explosives 4.1 Thrown 4.2 Heavy Explosive Weapons 5 Other 6 Unused Weapons 6.1 Cut 6.2 NPC Weapons Its rugged design, performance against a variety of game, and accuracy made it a staple of American hunting before the Great War. Because I liked a more (American) western aesthetic for F:NV, I decided to use rimmed “cowboy cartridges” for revolvers and lever-action rifles. This mod increases the rate of fire for the service rifle by 30%, thereby increasing the shots per second from 4.2 to 5.46. Supporting those concepts throughout the game necessitated an array of thematically appropriate equipment options that was available from the beginning and allowed for power growth through the end game. Fallout New Vegas (PC) Console ID Codes for Items by Dave (eperb12 | Google Mail) _____ A C T I V A T I O N _____ Create a shortcut to the game executable (this … The service rifle bayonet is a weapon mod which was cut from the final version of Fallout: New Vegas. With the .357 Magnum Revolver and .44 Magnum Revolver, the .357 is slightly more accurate and can never suffer a malfunction/jam. The Survivalist’s Rifle was created to fill a gap between the sniper rifle and the service rifle and to get more use out of the 12.7mm round. English. This mod features a remake of the Service Rifle, this means new more detailed mesh/model and new higher res 2K textures. You can find all the perk base_ID values on the Fallout: New Vegas Wiki. That’s why you can use revolvers and lever action rifles from the first two hours (.357 Revolver and Cowboy Repeater) through the Battle of Hoover Dam (Hunting Revolver and Brush Gun). Characteristics. 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— Take the ID'd perk away. Command : Commands that you can use include: Every part of the weapon is separately moddable, meaning you can achieve any … Opening the Console. The service rifle upgraded springs is a weapon mod for the service rifle in Fallout: New Vegas. That's the real reason. Most unique variants were textured/modeled around the same time as the base weapon, IIRC. By accounting for this early in development, production was able to incorporate it into the schedule. However, especially at higher levels, they can be bought in decent quantities from some merchants. Western-style weapons make some of that easy since a lot of revolvers and lever-action rifles used the same rimmed ammo types. Command : Commands that you can use include: Base ID : 001429e1 : Opening the Console : To open the console in Fallout New Vegas, press the ~ key while you are in the game. This forged receiver attachment for the service rifle increases the weapon's condition peak by 50%, which allows for more usage of the weapon before having to repair the rifle. 1 Guns 1.1 Rifles 1.2 Pistols 1.3 Submachine Guns 1.4 Heavy Weapons 2 Energy Weapons 2.1 Energy Pistols 2.2 Energy Rifles 2.3 Heavy Energy Weapons 3 Melee 3.1 Bladed 3.2 Blunt 3.3 Thrown 3.4 Unarmed 4 Explosives 4.1 Thrown 4.2 Heavy Explosive Weapons 5 Other 6 Unused Weapons 6.1 Cut 6.2 NPC Weapons 3 CZ57 Avenger Found in the Devil's Throat inside a blue truck is the CZ57 Avenger, a unique minigun that has the highest DPS weapon out of any weapon in Fallout: New Vegas . ⁴ Does bonus damage to robots and power armored foes. This key is usually to the left of the 1 key and below the Esc key. Fallout New Vegas (PC) Console ID Codes for Items by Dave (eperb12 | Google Mail) _____ A C T I V A T I O N _____ Create a shortcut to the game executable (this … Because our weapons must, for technical reasons, occasionally differ functionally from the weapons upon which they are based (different caliber, charging handle placement, receiver height, stock shape/length, etc.) This key is usually to the left of the 1 key and below the Esc key. the. What are players’ role-playing expectations within this setting and what weapons will help the expression of those roles? varmint rifle: Value: 100: Base ID: 000eeed7: Weapon mod case. the Automatic Rifle in Dead Money is recognizable as some kind of BAR knockoff, but it differs in some significant ways. I made the mesh myself using entirely base-game assets and textures. The hunting rifle (.32 in F3) went to .308, which we reserved for high-powered rifles and didn’t use in handguns. player.removeperk — Take the ID'd perk away. The hunting rifle extended mag is a type of weapon mod in Fallout: New Vegas. Fallout: New Vegas weapon mod player.setav speedmult X — Where X is your speed percentage. Fallout New Vegas Weapons and Clothing. Enter the cheat command then press the Enter key. This mod features a remake of the Service Rifle, this means new more detailed mesh/model and new higher res 2K textures. This key is usually to the left of the 1 key and below the Esc key. (It replaces the service rifle), now with WMX Compatible version. The sniper rifle suppressor is a weapon modification for the sniper rifle sold in Fallout: New Vegas . This mod adds 5 rounds to the total ammunition capacity of the hunting rifle, for a total of 10. Service and battle rifles are based on distinctive historical weapons, the slim 9mm pistol is easy to distinguish from the bulky 10mm, and even the lever-actions are relatively easy to distinguish from the bolt-action and sniper rifles. Base ID : 0008f21c : Opening the Console : To open the console in Fallout New Vegas, press the ~ key while you are in the game. The first consideration was to make sure the uniques weren’t all bunched up in one type of weapon, so there should be unique weapons more or less equally spread across different categories. Its use can somewhat mitigate the use of the trait Trigger Discipline. This was extremely common back in the day and can still be done with modern revolvers and lever-actions in the same caliber. Details like the writing on A Light Shining in Darkness and the Survivalist’s Rifle or the bits and pieces of info that can be gleaned from the Desert Ranger Armor are all part of that. ¹ May only be acquired if one has not chosen the, Explosive weapons are best used when dealing with crowds or in situations where precision is not a high priority. The fact that a handgun and a rifle shared an ammo type is nice for gameplay, but .32 is an odd caliber to use for a number of reasons. The Service Rifle MK II also known as the Tactical Service Rifle is a unique varient of the service rifle in Fallout New Vegas. Exact spec are as follows: 2k Normal, Diffuse, and specular. 1 Characteristics 2 Location 3 Notes 4 Bugs 5 Gallery This mod increases the zoom factor to 3.5x magnification while aiming down the hunting rifle's sight by virtue of aiming using the telescopic sight attached by the mod as opposed to the usual iron sights. https://fallout.fandom.com/wiki/Service_rifle_bayonet?oldid=2213054. What are iconic Fallout weapons that should return? Service rifle base ID This key is usually to the left of the 1 key and below the Esc key. Hunting rifle: Value: 1600: Base ID: 0010c862: Weapon mod case. 1 Characteristics 2 Location 3 Notes 4 Gallery This mod increases the damage dealt by the laser rifle by 3. EDIT: Re-reading my response, it sounds rude. We can’t account for every type of character a player might imagine, but we knew a lot of people would want to be a) Mad Max b) post-apocalyptic cowboy/cowgirl c) wacky bazinga science person d) agro military operator e) sneakthief stealth murderer. none. Enter the cheat command then press the Enter key. General Console commands. One of the things that bothered me most was the use of a similar ammo type in a revolver (typically using rimmed cartridges) and a bolt-action rifle (typically using rimless cartridges and headspacing at the front of the cartridge). There were a few questions I asked for deciding what would get included and what would not: I didn’t think of making the F:NV guns differ from F3 as much as I tried to return to what I believed was the spirit of Fallout 1 & 2 guns: a mix of common real-world guns, some real-world niche guns, and some completely fictional guns. If all weapons of a certain type can be modified in the same way, upgrading those weapons becomes less interesting, especially since we expect players to stick with thematically consistent weapons (not always, of course, but…). The content is not described in full detail on this page. This key is usually to the left of the 1 key and below the Esc key. This guide contains the following id’s for Fallout NV base game. Requirements This mod does not have any known dependencies other than the base game. - classic designs for people familiar with them that looked great for players who weren’t familiar with them. Subscribed. Base ID : 00106feb : Opening the Console : To open the console in Fallout New Vegas, press the ~ key while you are in the game. Compared to other .45 Gov't ammo, the only other thing that compares to this gun is the anti-material rifle, New Vegas' version of a high-caliber sniper rifle. The service rifle bayonet is a weapon mod which was cut from the final version of Fallout: New Vegas.. Characteristics [edit | edit source]. The model is 12.723 tris. The varmint rifle silencer is a weapon modification for the varmint rifle which decreases the sound made by the weapon, thereby making it easier to attack an enemy without being detected by others. Characteristics. Energy weapons are less common and varied than guns, but have a small number of ammunition types and can be quite potent. Command : Commands that you can use include: One of the rarest machine guns in the pre-War United States was this selective fire, air-cooled automatic rifle chambered for the powerful .308 caliber rounds, loaded using detachable 20 round magazines. DUST introduces a variety of new, non-craftable and craftable weapons to Fallout: New Vegas. Enter the cheat command then press the Enter key. (don't worry it runs fine, most likely) For details, please see the respective articles. The real-world weapons were also sort of a “greatest hits” list: the 9mm based on the Browning Hi-Power, the .357 based on the Colt SAA, etc. Base ID; Anti-materiel rifle ... M1 Garands, Winchester 1886s, 1887s, or 1892s in Fallout: New Vegas -- just Service Rifles, Assault Carbines, 9mm Pistols, Hunting Revolvers, This Machine, Brush Guns, Lever-Action Shotguns, and Cowboy Repeaters. Visually, a telescopic sight is mounted over … One of Obsidian's programmers was a tank driver in the U.S. Army, stationed in Germany and later deployed to Iraq in the early 90s. In technical terms, it adds 200 item HP onto the service rifle's base HP of 400. I'm not sure if this is a genuine or disingenuous question, partially because the majority of questions are anonymous. Individual pages for weapons not listed here can be found in the Weapons Category. base ID. Location. This cut item would have modified the service rifle to add a bayonet. Fallout 1 and 2 delved into 90s weapons designs (e.g. The service rifle upgraded springs is a weapon mod for the service rifle sold in Fallout: New Vegas. We calculated it out and that's under 200 yards, I think. This key is usually to the left of the 1 key and below the Esc key. There are no AR-15s, Colt Commandos, Browning Hi-Powers, BFRs, M1 Garands, Winchester 1886s, 1887s, or 1892s in Fallout: New Vegas -- just Service Rifles, Assault Carbines, 9mm Pistols, Hunting Revolvers, This Machine, Brush Guns, Lever-Action Shotguns, and Cowboy Repeaters. https://fallout.fandom.com/wiki/Fallout:_New_Vegas_weapons?oldid=3445626. Also, because the .44 Magnum ammo is relatively rare (IIRC) when you get the first DE from Garl, it promotes more deliberate, considered use of the weapon and suggests keeping the 10mm pistol around as backup. (It replaces the service rifle), now with WMX Compatible version. Individual pages for weapons not listed here can be found in the Weapons Category. The laser rifle focus optics is a type of weapon mod in Fallout: New Vegas. That sort of overlapping/orthogonal progression is great and I tried to achieve it in F:NV. The model is 12.723 tris. 1 Background 2 Characteristics 2.1 Crafting 3 Modifications 3.1 Receiver 3.2 Barrel 3.3 Stock 3.4 Magazine 3.5 Sights 3.6 Muzzle 4 Locations A classic bolt-action rifle design dating back to the 20th century. What are weapons that can be modified in distinctively different ways from each other to allow for orthogonal growth within a subtype of weapons (e.g. This key is usually to the left of the 1 key and below the Esc key. Apologies. Add # of sunset sarsaparilla blue star bottle caps – player.additem 00103b1c add # special points – addspecialpoints # Add Debug MegaPistol (Most powerful pistol.) His issued sidearm was a beat-to-hell Ithaca M1911. Weapons; Armor; Ammunition; Perks; Item ID Codes. Enter the cheat command then press the Enter key. DUST introduces a variety of new, non-craftable and craftable weapons to Fallout: New Vegas. Location. This cut item would have modified the service rifle to add a bayonet. Base ID : xx00dd79 : Opening the Console : To open the console in Fallout New Vegas, press the ~ key while you are in the game. The hunting rifle scope is a type of weapon mod in Fallout: New Vegas. I always tried to make the “upgrade” of a weapon have one thing that was obviously inferior to / different from the previous version. Some weapons of Fallout: New Vegas and its add-ons have been renamed or slightly modified, while many remain unaltered. The unique cowboy repeater does have a scope, but it’s a side-mounted scope, like the one used by Clint Eastwood in The Good, the Bad, and the Ugly. Characteristics. Nah, I’m satisfied with them. Service rifle bayonet Subscribe. Deciding what weapons would get unique variants was a little more difficult. Enter the cheat command then press the Enter key. What are different ammo subtypes that can be used that offer distinctly different properties from each other to allow for another axis of differentiation. Part of it is that we were adapting a lot of the Fallout 3 energy weapons, which... are just very bulky, and when we went to try to put iron sights on them, it was actually kinda hard. Fallout: New Vegas didn’t have text descriptions for items, so the story had to be told through the appearance of the weapon or armor itself. Location. DESCRIPTION This mod adds a new fully automatic variant of the Service Rifle to the game that is chambered for .308. giving them a more utilitarian name helps negate some of the potential pedantry over those deviations. Characteristics. Template Fixes (Infobox item)\Base ID, Template Fixes (Base ID), Fallout: New Vegas weapon mods. Weapon mod case. Base ID. Based on the modest success of my .308 Marksman Carbine mod, I thought some classic gun enthusiasts out there might appreciate this old-school AR-10-style rifle. Command. The Varmint rifle silencer is a weapon mod for the varmint rifle in Fallout: New Vegas. Grenade Rifle: Value: 700: Base ID: 0010c856 The Grenade rifle long barrel is a weapon mod for the grenade rifle in Fallout: New Vegas. The New California Republic service rifle is a lightweight, air-cooled, magazine-fed, gas-operated rifle that uses the direct impingement gas principle with a rotary bolt locking mechanism. Compared to other .45 Gov't ammo, the only other thing that compares to this gun is the anti-material rifle, New Vegas' version of a high-caliber sniper rifle. If you know your M1911 history, that should give you an idea of how old it was. So, apologies for that. Over time, there were also gaps I saw that became opportunities for new uniques. Sniper rifle suppressor. This raises the firecap, allowing the weapon to fire more frequently. Y'know, we could've put in the effort to redesign the weapons, but we didn't. Base ID : 001429e1 : Opening the Console : To open the console in Fallout New Vegas, press the ~ key while you are in the game. But that's why. 1 Background 2 Characteristics 2.1 Durability 3 Variants 3.1 Comparison 4 Locations 5 Notes 6 Bugs 7 Sounds 8 Gallery 9 References The Gauss rifle is a coilgun, a type of projectile accelerator, which uses electromagnetic coils configured as a linear motor to accelerate ferromagnetic or conductive projectiles to extreme velocities. What are weapons with distinctive/iconic looks that can stand out from each other? Weapon mod case. Guns are the most common ranged weapons of the Mojave Wasteland. 1 Guns 1.1 Rifles 1.2 Pistols 1.3 Submachine Guns 1.4 Heavy Weapons 2 Energy Weapons 2.1 Energy Pistols 2.2 Energy Rifles 2.3 Heavy Energy Weapons 3 Melee 3.1 Bladed 3.2 Blunt 3.3 Thrown 3.4 Unarmed 4 Explosives 4.1 Thrown 4.2 Heavy Explosive Weapons 5 Other 6 Unused Weapons 6.1 Cut 6.2 NPC Weapons Its rugged design, performance against a variety of game, and accuracy made it a staple of American hunting before the Great War. Because I liked a more (American) western aesthetic for F:NV, I decided to use rimmed “cowboy cartridges” for revolvers and lever-action rifles. This mod increases the rate of fire for the service rifle by 30%, thereby increasing the shots per second from 4.2 to 5.46. Supporting those concepts throughout the game necessitated an array of thematically appropriate equipment options that was available from the beginning and allowed for power growth through the end game. Fallout New Vegas (PC) Console ID Codes for Items by Dave (eperb12 | Google Mail) _____ A C T I V A T I O N _____ Create a shortcut to the game executable (this … The service rifle bayonet is a weapon mod which was cut from the final version of Fallout: New Vegas. With the .357 Magnum Revolver and .44 Magnum Revolver, the .357 is slightly more accurate and can never suffer a malfunction/jam. The Survivalist’s Rifle was created to fill a gap between the sniper rifle and the service rifle and to get more use out of the 12.7mm round. English. This mod features a remake of the Service Rifle, this means new more detailed mesh/model and new higher res 2K textures. You can find all the perk base_ID values on the Fallout: New Vegas Wiki. That’s why you can use revolvers and lever action rifles from the first two hours (.357 Revolver and Cowboy Repeater) through the Battle of Hoover Dam (Hunting Revolver and Brush Gun). Characteristics. 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Mods … This mod increases the rate of fire for the service rifle by 30%. I decided very early on that unique weapons should at least have unique textures and sometimes have unique models. At times we had to adjust the design for animation/gameplay purposes, e.g. The majority of firearms in use in the Fallout setting are likely Pre-War in manufacture. The key here is its conventional layout, with excellent ergonomics, gas operation, and straight recoil combining to create a very accurate rifle, even in the hands of untrained conscripts. xx0112ba. F3 did some things with ammo types that I understand and appreciate from a game design perspective but I felt contrasted too much from real-world weapon/ammo design. Fallout Wiki is a FANDOM Games Community. Things that would make conventional firearms stop working: rust (seizing), dry rot (anything wood or rubber), alkaline corrosion/buildup (anything with batteries). ¹ May only be acquired if one has chosen the. Base ID : 0008f21c : Opening the Console : To open the console in Fallout New Vegas, press the ~ key while you are in the game. Location 'Why do energy weapons not have iron sights?' I really liked how even though the Desert Eagle .44 did more damage than the 10mm pistol, it had a lower ammo cap. Its use can somewhat mitigate the effects of the trait Trigger Discipline. GameWeps.com, Service Rifle for Fallout: New Vegas - Warning: Video game violence and/or Strong Language. Even the "max" ranges of sight in F:NV are actually very short for firearms in the real world. Some weapons of Fallout: New Vegas and its add-ons have been renamed or slightly modified, while many remain unaltered. A powerful, .45 caliber, late 19th-century era black powder rifle round, .45-70 Gov't (Government) rounds are one of the rarer types of ammunition found in the Mojave Wasteland. The Gauss rifle is a weapon in Fallout: New Vegas. Technical information In general, when we used real-world weapons and ammo types, I tried to go with ones ordinary people (well, Americans, anyway) were familiar with: .22 LR 9mm, 10mm, .357 Magnum, .44 Magnum, 5.56mm, .308, .50 MG. Despite being in the weapons category on the Pip-Boy 3000, these items are not used offensively. The striker fired automatic rifle was one of the oldest and earliest light machine gun models, with a barrel screwed into the receiver, greatly limiting the ability to quickly replace barrels in the field, forcing the operator to fire caref… After that, it was more arbitrary and based on feeling/inspiration than anything practical. Ammo types like .22 and .308, were also easy to use in multiple weapons. The ones that were made up (12.7mm) or less familiar (.45-70 Gov’t) were generally reserved for later weapons. Take one of the longest shots in the game: hitting Aurelius of Phoenix at Cottonwood Cove from the Sniper's Nest (where the Gobi Campaign Scout Rifle is found). To open the console in Fallout New Vegas, press the ~ key while you are in the game. Visually, it makes the magazine box extend beyond the bottom of the rifle's stock. This page tries to cover the characteristics of all weapons DUST adds to Fallout: New Vegas. It remains in the form of meshes, textures, and static world objects in the GECK, but not as a usable mod that can be added via the console on the PC. Service rifle - Service rifle forged receiver - Increases weapon condition by 50% - 0010c851 - Service rifle upgraded springs - Increases rate of fire by 30% - 0010c850 Sniper rifle - Sniper rifle suppressor - Reduces weapon noise - 0010c864 - Sniper rifle carbon fiber parts - Reduces weight by 5 - … Characteristics. Just didn't seem like there was enough time to do that. A… 3 CZ57 Avenger Found in the Devil's Throat inside a blue truck is the CZ57 Avenger, a unique minigun that has the highest DPS weapon out of any weapon in Fallout: New Vegas . lever-action rifles). (don't worry it runs fine, most likely) Apparent distances are skewed in the engine because the field of view is 70 degrees by default. Most Melee Weapons are completely silent, making them excellent stealth weapons. In general, I prefer to give weapons functional names and avoid getting wrapped up in specific designations used by manufacturers or the military. It remains in the form of meshes, textures, and static world objects in the GECK, but not as a usable mod that can be added via the console on the PC. It is typically loaded with 20 5.56mm rounds per magazine, giving NCR troopers good firepower in the field, despite the absence of automatic firing modes. 0010C864. This is why the cowboy repeater and brush gun feature top eject: it prohibits the use top-mounted scopes, allowing the trail carbine to be modified in a way that the other two lever-actions cannot. Fallout Wiki is a FANDOM Games Community. The hunting rifle is a weapon in Fallout 4. This mod increases the weapon's range by 100%. They are numerous and varied and ammunition is relatively easy to acquire. player.setav speedmult X — Where X is your speed percentage. The process was iterative and went through a lot of revisions. It will add Service Rifle from Fallout New Vegas, based on legendary M16 platform, with completely scratch-made models, textures and animations Straight Donations Patreon Description This mod combines 3 FNV weapons -Service Rifle, Assault Carbine and Marksman Carbine- into one fully customisable weapon. Locations. This page lists all weapons in Fallout: New California. Take your favorite fandoms with you and never miss a beat. A form ID is a property assigned by creators or the engine to every object in games using the Gamebryo engine (like Fallout 3, Fallout: New Vegas, and Fallout 4).This includes items, non-player characters, quests or parts of the world like a sign on a wall or the wall itself. This page tries to cover the characteristics of all weapons DUST adds to Fallout: New Vegas. modifies I also felt like Fallout 1 (especially) had great gun progression. Enter the cheat command then press the Enter key. This page lists all weapons in Fallout: New California. In my mind, the 10mm pistol and SMG had to return, as did the minigun, sawed-off shotgun, flamer, and a few other choice weapon. Unsubscribe Description. I always figured people would want to see the return of the .223 pistol, a unique 9mm pistol and sniper rifle seemed obvious, and when we made Honest Hearts, not including a unique .45 would have been a high crime. Adds the iconic Service Rifle and Assault Carbine from Fallout: New Vegas, complete with 100% scratch-built meshes & textures, custom sounds, custom animations, and dozens of mods and attachment, all painstakingly tailored to match the lore, style, and aesthetic of the base game. There are two types of Form IDs: Base IDs and Reference IDs (usually shortened to Ref IDs). Enter the cheat command then press the Enter key. You can find all the perk base_ID values on the Fallout: New Vegas Wiki. Exact spec are as follows: 2k Normal, Diffuse, and specular. There are only a few weapons that use an ammo type that isn’t used elsewhere. This is actually accomplished by increasing the velocity of the 40mm grenade by 100%, which theoretically allows the lobbing projectile to travel further. What weapons share common ammunition types to avoid resource/loot problems? This mod will add Service Rifle from Fallout New Vegas, based on legendary M16 platform, with completely scratch-made assets and animations Take your favorite fandoms with you and never miss a beat. player.removeperk — Take the ID'd perk away. Command : Commands that you can use include: Every part of the weapon is separately moddable, meaning you can achieve any … Opening the Console. The service rifle upgraded springs is a weapon mod for the service rifle in Fallout: New Vegas. That's the real reason. Most unique variants were textured/modeled around the same time as the base weapon, IIRC. By accounting for this early in development, production was able to incorporate it into the schedule. However, especially at higher levels, they can be bought in decent quantities from some merchants. Western-style weapons make some of that easy since a lot of revolvers and lever-action rifles used the same rimmed ammo types. Command : Commands that you can use include: Base ID : 001429e1 : Opening the Console : To open the console in Fallout New Vegas, press the ~ key while you are in the game. This forged receiver attachment for the service rifle increases the weapon's condition peak by 50%, which allows for more usage of the weapon before having to repair the rifle. 1 Guns 1.1 Rifles 1.2 Pistols 1.3 Submachine Guns 1.4 Heavy Weapons 2 Energy Weapons 2.1 Energy Pistols 2.2 Energy Rifles 2.3 Heavy Energy Weapons 3 Melee 3.1 Bladed 3.2 Blunt 3.3 Thrown 3.4 Unarmed 4 Explosives 4.1 Thrown 4.2 Heavy Explosive Weapons 5 Other 6 Unused Weapons 6.1 Cut 6.2 NPC Weapons 3 CZ57 Avenger Found in the Devil's Throat inside a blue truck is the CZ57 Avenger, a unique minigun that has the highest DPS weapon out of any weapon in Fallout: New Vegas . ⁴ Does bonus damage to robots and power armored foes. This key is usually to the left of the 1 key and below the Esc key. Fallout New Vegas (PC) Console ID Codes for Items by Dave (eperb12 | Google Mail) _____ A C T I V A T I O N _____ Create a shortcut to the game executable (this … Because our weapons must, for technical reasons, occasionally differ functionally from the weapons upon which they are based (different caliber, charging handle placement, receiver height, stock shape/length, etc.) This key is usually to the left of the 1 key and below the Esc key. the. What are players’ role-playing expectations within this setting and what weapons will help the expression of those roles? varmint rifle: Value: 100: Base ID: 000eeed7: Weapon mod case. the Automatic Rifle in Dead Money is recognizable as some kind of BAR knockoff, but it differs in some significant ways. I made the mesh myself using entirely base-game assets and textures. The hunting rifle (.32 in F3) went to .308, which we reserved for high-powered rifles and didn’t use in handguns. player.removeperk — Take the ID'd perk away. The hunting rifle extended mag is a type of weapon mod in Fallout: New Vegas. Fallout: New Vegas weapon mod player.setav speedmult X — Where X is your speed percentage. Fallout New Vegas Weapons and Clothing. Enter the cheat command then press the Enter key. This mod features a remake of the Service Rifle, this means new more detailed mesh/model and new higher res 2K textures. This key is usually to the left of the 1 key and below the Esc key. (It replaces the service rifle), now with WMX Compatible version. The sniper rifle suppressor is a weapon modification for the sniper rifle sold in Fallout: New Vegas . This mod adds 5 rounds to the total ammunition capacity of the hunting rifle, for a total of 10. Service and battle rifles are based on distinctive historical weapons, the slim 9mm pistol is easy to distinguish from the bulky 10mm, and even the lever-actions are relatively easy to distinguish from the bolt-action and sniper rifles. Base ID : 0008f21c : Opening the Console : To open the console in Fallout New Vegas, press the ~ key while you are in the game. The first consideration was to make sure the uniques weren’t all bunched up in one type of weapon, so there should be unique weapons more or less equally spread across different categories. Its use can somewhat mitigate the use of the trait Trigger Discipline. This was extremely common back in the day and can still be done with modern revolvers and lever-actions in the same caliber. Details like the writing on A Light Shining in Darkness and the Survivalist’s Rifle or the bits and pieces of info that can be gleaned from the Desert Ranger Armor are all part of that. ¹ May only be acquired if one has not chosen the, Explosive weapons are best used when dealing with crowds or in situations where precision is not a high priority. The fact that a handgun and a rifle shared an ammo type is nice for gameplay, but .32 is an odd caliber to use for a number of reasons. The Service Rifle MK II also known as the Tactical Service Rifle is a unique varient of the service rifle in Fallout New Vegas. Exact spec are as follows: 2k Normal, Diffuse, and specular. 1 Characteristics 2 Location 3 Notes 4 Bugs 5 Gallery This mod increases the zoom factor to 3.5x magnification while aiming down the hunting rifle's sight by virtue of aiming using the telescopic sight attached by the mod as opposed to the usual iron sights. https://fallout.fandom.com/wiki/Service_rifle_bayonet?oldid=2213054. What are iconic Fallout weapons that should return? Service rifle base ID This key is usually to the left of the 1 key and below the Esc key. Hunting rifle: Value: 1600: Base ID: 0010c862: Weapon mod case. 1 Characteristics 2 Location 3 Notes 4 Gallery This mod increases the damage dealt by the laser rifle by 3. EDIT: Re-reading my response, it sounds rude. We can’t account for every type of character a player might imagine, but we knew a lot of people would want to be a) Mad Max b) post-apocalyptic cowboy/cowgirl c) wacky bazinga science person d) agro military operator e) sneakthief stealth murderer. none. Enter the cheat command then press the Enter key. General Console commands. One of the things that bothered me most was the use of a similar ammo type in a revolver (typically using rimmed cartridges) and a bolt-action rifle (typically using rimless cartridges and headspacing at the front of the cartridge). There were a few questions I asked for deciding what would get included and what would not: I didn’t think of making the F:NV guns differ from F3 as much as I tried to return to what I believed was the spirit of Fallout 1 & 2 guns: a mix of common real-world guns, some real-world niche guns, and some completely fictional guns. If all weapons of a certain type can be modified in the same way, upgrading those weapons becomes less interesting, especially since we expect players to stick with thematically consistent weapons (not always, of course, but…). The content is not described in full detail on this page. This key is usually to the left of the 1 key and below the Esc key. This guide contains the following id’s for Fallout NV base game. Requirements This mod does not have any known dependencies other than the base game. - classic designs for people familiar with them that looked great for players who weren’t familiar with them. Subscribed. Base ID : 00106feb : Opening the Console : To open the console in Fallout New Vegas, press the ~ key while you are in the game. Compared to other .45 Gov't ammo, the only other thing that compares to this gun is the anti-material rifle, New Vegas' version of a high-caliber sniper rifle. The service rifle bayonet is a weapon mod which was cut from the final version of Fallout: New Vegas.. Characteristics [edit | edit source]. The model is 12.723 tris. The varmint rifle silencer is a weapon modification for the varmint rifle which decreases the sound made by the weapon, thereby making it easier to attack an enemy without being detected by others. Characteristics. Energy weapons are less common and varied than guns, but have a small number of ammunition types and can be quite potent. Command : Commands that you can use include: One of the rarest machine guns in the pre-War United States was this selective fire, air-cooled automatic rifle chambered for the powerful .308 caliber rounds, loaded using detachable 20 round magazines. DUST introduces a variety of new, non-craftable and craftable weapons to Fallout: New Vegas. Enter the cheat command then press the Enter key. (don't worry it runs fine, most likely) For details, please see the respective articles. The real-world weapons were also sort of a “greatest hits” list: the 9mm based on the Browning Hi-Power, the .357 based on the Colt SAA, etc. Base ID; Anti-materiel rifle ... M1 Garands, Winchester 1886s, 1887s, or 1892s in Fallout: New Vegas -- just Service Rifles, Assault Carbines, 9mm Pistols, Hunting Revolvers, This Machine, Brush Guns, Lever-Action Shotguns, and Cowboy Repeaters. Visually, a telescopic sight is mounted over … One of Obsidian's programmers was a tank driver in the U.S. Army, stationed in Germany and later deployed to Iraq in the early 90s. In technical terms, it adds 200 item HP onto the service rifle's base HP of 400. I'm not sure if this is a genuine or disingenuous question, partially because the majority of questions are anonymous. Individual pages for weapons not listed here can be found in the Weapons Category. base ID. Location. This cut item would have modified the service rifle to add a bayonet. Fallout 1 and 2 delved into 90s weapons designs (e.g. The service rifle upgraded springs is a weapon mod for the service rifle sold in Fallout: New Vegas. We calculated it out and that's under 200 yards, I think. This key is usually to the left of the 1 key and below the Esc key. There are no AR-15s, Colt Commandos, Browning Hi-Powers, BFRs, M1 Garands, Winchester 1886s, 1887s, or 1892s in Fallout: New Vegas -- just Service Rifles, Assault Carbines, 9mm Pistols, Hunting Revolvers, This Machine, Brush Guns, Lever-Action Shotguns, and Cowboy Repeaters. https://fallout.fandom.com/wiki/Fallout:_New_Vegas_weapons?oldid=3445626. Also, because the .44 Magnum ammo is relatively rare (IIRC) when you get the first DE from Garl, it promotes more deliberate, considered use of the weapon and suggests keeping the 10mm pistol around as backup. (It replaces the service rifle), now with WMX Compatible version. Individual pages for weapons not listed here can be found in the Weapons Category. The laser rifle focus optics is a type of weapon mod in Fallout: New Vegas. That sort of overlapping/orthogonal progression is great and I tried to achieve it in F:NV. The model is 12.723 tris. 1 Background 2 Characteristics 2.1 Crafting 3 Modifications 3.1 Receiver 3.2 Barrel 3.3 Stock 3.4 Magazine 3.5 Sights 3.6 Muzzle 4 Locations A classic bolt-action rifle design dating back to the 20th century. What are weapons that can be modified in distinctively different ways from each other to allow for orthogonal growth within a subtype of weapons (e.g. This key is usually to the left of the 1 key and below the Esc key. Apologies. Add # of sunset sarsaparilla blue star bottle caps – player.additem 00103b1c add # special points – addspecialpoints # Add Debug MegaPistol (Most powerful pistol.) His issued sidearm was a beat-to-hell Ithaca M1911. Weapons; Armor; Ammunition; Perks; Item ID Codes. Enter the cheat command then press the Enter key. DUST introduces a variety of new, non-craftable and craftable weapons to Fallout: New Vegas. Location. This cut item would have modified the service rifle to add a bayonet. Base ID : xx00dd79 : Opening the Console : To open the console in Fallout New Vegas, press the ~ key while you are in the game. The hunting rifle scope is a type of weapon mod in Fallout: New Vegas. I always tried to make the “upgrade” of a weapon have one thing that was obviously inferior to / different from the previous version. Some weapons of Fallout: New Vegas and its add-ons have been renamed or slightly modified, while many remain unaltered. The unique cowboy repeater does have a scope, but it’s a side-mounted scope, like the one used by Clint Eastwood in The Good, the Bad, and the Ugly. Characteristics. Nah, I’m satisfied with them. Service rifle bayonet Subscribe. Deciding what weapons would get unique variants was a little more difficult. Enter the cheat command then press the Enter key. What are different ammo subtypes that can be used that offer distinctly different properties from each other to allow for another axis of differentiation. Part of it is that we were adapting a lot of the Fallout 3 energy weapons, which... are just very bulky, and when we went to try to put iron sights on them, it was actually kinda hard. Fallout: New Vegas didn’t have text descriptions for items, so the story had to be told through the appearance of the weapon or armor itself. Location. DESCRIPTION This mod adds a new fully automatic variant of the Service Rifle to the game that is chambered for .308. giving them a more utilitarian name helps negate some of the potential pedantry over those deviations. Characteristics. Template Fixes (Infobox item)\Base ID, Template Fixes (Base ID), Fallout: New Vegas weapon mods. Weapon mod case. Base ID. Based on the modest success of my .308 Marksman Carbine mod, I thought some classic gun enthusiasts out there might appreciate this old-school AR-10-style rifle. Command. The Varmint rifle silencer is a weapon mod for the varmint rifle in Fallout: New Vegas. Grenade Rifle: Value: 700: Base ID: 0010c856 The Grenade rifle long barrel is a weapon mod for the grenade rifle in Fallout: New Vegas. The New California Republic service rifle is a lightweight, air-cooled, magazine-fed, gas-operated rifle that uses the direct impingement gas principle with a rotary bolt locking mechanism. Compared to other .45 Gov't ammo, the only other thing that compares to this gun is the anti-material rifle, New Vegas' version of a high-caliber sniper rifle. If you know your M1911 history, that should give you an idea of how old it was. So, apologies for that. Over time, there were also gaps I saw that became opportunities for new uniques. Sniper rifle suppressor. This raises the firecap, allowing the weapon to fire more frequently. Y'know, we could've put in the effort to redesign the weapons, but we didn't. Base ID : 001429e1 : Opening the Console : To open the console in Fallout New Vegas, press the ~ key while you are in the game. But that's why. 1 Background 2 Characteristics 2.1 Durability 3 Variants 3.1 Comparison 4 Locations 5 Notes 6 Bugs 7 Sounds 8 Gallery 9 References The Gauss rifle is a coilgun, a type of projectile accelerator, which uses electromagnetic coils configured as a linear motor to accelerate ferromagnetic or conductive projectiles to extreme velocities. What are weapons with distinctive/iconic looks that can stand out from each other? Weapon mod case. Guns are the most common ranged weapons of the Mojave Wasteland. 1 Guns 1.1 Rifles 1.2 Pistols 1.3 Submachine Guns 1.4 Heavy Weapons 2 Energy Weapons 2.1 Energy Pistols 2.2 Energy Rifles 2.3 Heavy Energy Weapons 3 Melee 3.1 Bladed 3.2 Blunt 3.3 Thrown 3.4 Unarmed 4 Explosives 4.1 Thrown 4.2 Heavy Explosive Weapons 5 Other 6 Unused Weapons 6.1 Cut 6.2 NPC Weapons Its rugged design, performance against a variety of game, and accuracy made it a staple of American hunting before the Great War. Because I liked a more (American) western aesthetic for F:NV, I decided to use rimmed “cowboy cartridges” for revolvers and lever-action rifles. This mod increases the rate of fire for the service rifle by 30%, thereby increasing the shots per second from 4.2 to 5.46. Supporting those concepts throughout the game necessitated an array of thematically appropriate equipment options that was available from the beginning and allowed for power growth through the end game. Fallout New Vegas (PC) Console ID Codes for Items by Dave (eperb12 | Google Mail) _____ A C T I V A T I O N _____ Create a shortcut to the game executable (this … The service rifle bayonet is a weapon mod which was cut from the final version of Fallout: New Vegas. With the .357 Magnum Revolver and .44 Magnum Revolver, the .357 is slightly more accurate and can never suffer a malfunction/jam. The Survivalist’s Rifle was created to fill a gap between the sniper rifle and the service rifle and to get more use out of the 12.7mm round. English. This mod features a remake of the Service Rifle, this means new more detailed mesh/model and new higher res 2K textures. You can find all the perk base_ID values on the Fallout: New Vegas Wiki. That’s why you can use revolvers and lever action rifles from the first two hours (.357 Revolver and Cowboy Repeater) through the Battle of Hoover Dam (Hunting Revolver and Brush Gun). Characteristics. ", ² Improved holdout weapon: May be concealed if, ³ May only be acquired if one has chosen the.