After obtaining the needed information, get out of the room in which Calcelmo's Stone was - it might prove rather hard, with the army of guards that just came in. After talking To the court Mage go behind him up the stairs into the excavation site. You're browsing the GameFAQs Message Boards as a guest. The town is best reached by heading north-west of the current location. Unfortunately, you aren't able to take the whole stone onto your back and use it to translate Gallus's Journal. Nehmt euch vom Schreibtisch Papierrolle und Kohlestift, um die Inschrift auf dem Stein zu kopieren. You can get there either by a carriage (most cities offer such services) or by foot - by heading west of Rorikstead. User Info: Walkman_005. There are three guards patrolling the museum. DudusCoke 9 years ago #4. Based on the notes, it can be clearly said that Gallus has been doubting Mercer Frey's loyalty for a long time. Put a marker on it, use Clairvoyance and it'll show a path for you. Inside, go into the corridor on the left and into the mage's room. After talking To the court Mage go behind him up the stairs into the excavation site. Either way it's considered tres Das Dwemermuseum ist in der Festung Unterstein lokalisiert. The stone can be found in Calcelmo’s Museum, which is inside the Undertone Keep in Markarth. ALL RIGHTS RESERVED. Haltet euch rechts, um zurück zum Museum zu gelangen. I am one of those members who is always more willing to read than post. There is a guard at the top of the stairs who will warn you that the museum is off-limits. There is however an easy way of solving this problem - just return to Calcelmo's office and take the Charcoal and the Roll of Paper, thanks to which you will copy the notes. After getting there, head to the Understone Keep (screen above). After getting out of Snow Veil Sanctum and speaking with Karliah, head to Winterhold - there you will find Enthir, to whom you should give Gallus's Encoded Journal. There are a number of keys to be found; two notable keys are the one the museum guard has, and the one near Calcelmo. It is also strange that Lydia, who is supposed to help me, keeps telling me that I should not be there and refuses to obey to my commands. Hat man nämlich die Diebesgildenquest "Harte Antworten" hinter sich, wird diese jedes Mal wieder aktiviert, sobald man das Museum betritt, was - sofern man die DG noch nicht durch hat - zu massiven Questproblemen führen kann. Karliah will in gratitude give you the very powerful Nightingale Blade and ask you to meet her at The Ragged Flagon. I am looking on entering the museum to get some Dwemer metal to create Dwarven armour, however evertime i go into the museum the guard says that i have done bad things in Skyrim and gives me a bounty. You can have three options: steal the key from Calcelmo (see Obtain the key to Calcelmo's Museum), take it from his desk (screen above), picklock the door or complete the Miscellaneous: Kill Nimhe inside Nchuand-Zel. Important: You may be wondering why you can’t peek at our prices before starting your trial It’s simple really. After getting past the guards you will reach Calcelmo's Laboratory. Then it's just going through a dwarven style dungeon. Therefore you can either kill everyone in your way, sneak or... explore the room on the left to find the Spider Control Rod and use it to control the Dwemer Spider, who will be more than happy the tear to pieces anyone you tell it to. You will need Calcelmo's permission and a key to enter legally. Im Museum angekommen, muss das Drachenblut es vermeiden, den patrouillierenden Wachen vor die Füße zu laufen, speziell jenen in Calcelmos Labor, dies sind sehr aggressive Zauberer-Wachen. Follow the marker to find the Museum's entrance. Markarth - Festung Unterstein, Dwemer Museum in Calcelmos Labor (Diebesgildenquest).
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