25PureLiquidTank. Interstellar space is a range of space outside of Kerbol's sphere of influence.Technically, this does not exist in the game as Kerbol's SOI is infinite. Add to Mod Pack Download from spacedock.info. Balance: ViSTA engine now has 2 Upgrade tech which significantly improve, Laser and Fusion Efficiency, Balance: Increased Start Tech Radiator temperature from to 970 to 1200 K, effectively improve radiator capacity by 234%, Balance: Depending on Nozzle type, Antimatter reactor will perform either as Gas Core or Plasma Antimatter reactor, Balance: Reduced Antimatter reactor maximum problem, Balance: Improved Antimatter Fuel Efficiency from 21% to 30%, Improved Neutronicity of Molten Salt Reactor, allowing them to breed Tritium more effectively, Radiator maximum temperature now grows more gradual with Technology, Reduce initial power output Magnetic Inertial fusion, Fixed ability of Radial Lithium tank to connect radially, Added Thermal Nozzle with Isp higher than 3000s will function as a plasma nozzle and therefore will not be effective withing atmospheres, Added Magneto Inertial Fusion Rocket Engine (Artist nli2work), Added Tokamak Engine, which Combines Fusion Reactor with integrated Plasma Nozzle (Credits for SilverSilver for re-texture), Added XI Fusion Reactor which combines a Magnetic Confinement Reactor with Direct Energy Converter, Added Half Size Wrap Radiator (Artist PorkJet), Added 4 additional tech-level to Interstellar Radiators which are unlock by CTT heat management tech nodes, Improve Compatibility with Navigation tools like MechJeb and Better Burn prediction (Thanks to RxTen1), Increased Isp of open cycle Gas Core Reactor and ability to maintain contanment at low acceleration, Balance: Increased minimum Tech requirement for Foldable Radiator, Mass Energy Generator depends on Power output reactor and Technology, Direct Energy Converter now requires High Tech Electric Systems to be unlocked, Increased Volume Fusion Reactor, Increased Mass and Reduced Initial Power Output, Fusion Reactors now has up to 5 tech-levels, Merged Dumbo and Solid Core Reactor (NERVA) which now has 5 tech levels, Reduced Initial Power Output Pebble Bed Reactor but added 2 additional tech levels, Fusion Mode proton-Boron11 now required Exotic Fusion Tech, Thermal Launch Nozzle is fully tweakscalable, Fixed issue for reactor where it would continue to use fuel while deactivated, Reduced Fuel Efficency Pebble Bed to 5%, and slightly reduce overheating effects, Doubled maximum effect Gravity Wells for Warp travel and it effect will extend longer in space, Fixed a minor bug with Charged Particle Electric Generator no working at peak power, Split Thermal Nozzle into Thermal Launch Nozzle (which is heavier,has better atmospheric performance and maneuverability and LFO mode) and Thermal Ramjet Nozzle (Which is lighter, can function as ramjet but has low maneuverability and inefficient in atmosphere), Replaced Molten Salt Rector by a new reactor which has integrated Thermal Generator, Added resizable 2.5m to 3.75m Interstellar Fuel Tank, Decreased Size Pebble Bed Reactor and limited to single upgrade, Changed tech requirment for Thermal Electric Generator to Large Nuclear Power Tech, Changed tech requirment for CHarged Particle Electric Generator to Advanced Nuclear Power Tech, Fixed double consumption as continuous shaking and lag during Warp, Fixed Surface area helper for matching radiator with Thermal/Magnetic nozzles, Fixed Surface area and mass for Wrapper Radiator, Fixed OMEGA Inertial Fusion ability to heat up any propellant, Fixed bug with deployable Stock radiator spamming exceptions in error log and not working, Fixed Bug which caused all thermal engines refuse to switch propellant after FlameOut of one type of propellant, Fixed Output and Tech requirements Inertial Fusion Reactors. Balance: Made Medium Multi Bandwidth Dish Transceiver available earlier. 1. But doesn't matter what I do, I can't get it to work. https://github.com/sswelm/KSP-Interstellar-Extended, Added support for Drain Valve: Marked pseudo resources like Wasteheat as non-drainable, Added support for Comets: Defined resources, Improved engine sound Traveling Wave Engine, Improved context menu: Moved Tweakscale control to the top, Reduced sound volume Tri Alpha reactor and scale it linear with power, Improved RealFuels integration, hide LiquidFuel modes when RealFuels is installed, Fixed Sound of reactors fall off when moving away, Fixed message spam with high isp electric engines when inactive in flight, Added improved exhaust effects for Plasma Nozzle. KSP Interstellar Extended is a plugin for Kerbal Space Program, designed to encourage bootstrapping toward ever more advanced levels of technology as well as utilizing In-Situ resources to expand the reach of Kerbal civilization. Fixed Issie where Solar cells would produce negative power when Realism Overhaul installed, Fixed Thermal Receiver startup by engine staging, Fixed Thermal Receiver powering of the thermal nozzle, Fixed Thermal Nozzle exploding at startup at full power, Fixed thermal receiver startup by engine staging, Fixed thermal nozzle exploding at startup at full power, Added Passive radiators to backside Solar Thermal Power Mirror Receiver, Added Hibernation and Improved communication range on Orbital Assembly Docking Ports, Added Power requirement to Universal LFO engine, Added overview Atmospheric absorption to Free Electron Laser VAB part info, Balance: increased maximum temperature Plasma Antimatter Power Reactor, Balance: allow Habitat ring to be scaled up to 5m diameter, Fixed Fairing on Solar Thermal Power Mirror Receiver and cleaned interface, Fixed Positron antimatter Storage Ring costs and grouped them together in Power management Overview window, Fixed Radial Convection Radiator submerged convection bonus, Added Beam generator details to Partinfo to Free Electron Laser, Added additional Teech level to Phased array transmission, Balanced Alcubiere Drive: reduced Exotic matter maintenance storage for warp, increased cost for takeoff from planet surface, Balanced Kerbstein Drive: reduced mass, wasteheat production and increase overheating resistance, Balanced Megajoule storage capacity of computer core, Fixed Cost toroidal antiproton storage cost, Fixed Alcubiere warpdrive charging issues, Fixed negative cost of scaled-up reactors, Added Icons for Photovoltaics and Extreme Nuclear Propulsion (by Tonas1997), Added Charged Particle Utilisation upgrades to Fission Fragment Reactor, Added HALBERT Chemical Engine with more 12 air and LFO modes, Balance Fix: lowered NSWR isp and increate unlocking requirements in Tech tree, Balance Fix: Increased Reaction speed Magnetised TargedFusion Reactor, Balance Fix: Prioritised Lithium Deuteride above Deteurium in Deuterium-Tritium fusion Mode, Balance Fix: Reduced mass of scaled-up RCS Parts, Balance Fix: increased upgrade tech requirements Pebbledbed, Balance Fix: improved power output Plasma Antimatter Power Reactor, Balance Fix: increased core temperatures Magnetised Target Fusion Reactor, Balance Fix: changed tech requirement Habitat Ring to long Term Habitation, Fixed Wasteheat problem when going to the thermosphere, Fixed CampactThermal Power Generator ability to power MTF and FFR, Fixed Water Absorbtionfor Microwave Transcduser in Ka Microwave Band, Fixed issue with Persistent heading where it would drop out of timewarp while it shouldn't, Fixed issue with Antimatterflow and Beam Coe Antimatter reactor not providing enough thermal power that can be converted into electric power, Fixed issue with Magnetic nozzle running out of propellant while there is plenty, Fixed Tri Alpha not able to power any electric engine, Fixed Negative Cost for tweakscaled reactors, Fixed Penetration of beamed power in thick atmospheres like Eve, Balance Fix: Reduced mas scaled up RCS Parts, Fixed Tri Alpha not able to power electric engines, Fixed Tri Alpha not able to power electric engine, Added new icons for advanced Photovoltacs technodes (by Tonal 1997), Added Localization for Oversized Microwave Dish Transceiver (by Thiago), Added exhaust effects and fixed persistent thrust Pure Fusion Engines, Added Extreme Nuclear Propulsion Tech Node, Added addition tech dependencies to UnkerbalizedStart Tech Tree, Added Icon for Artificial intelligence (by Tonas1997), Added downsized scalable Daedalus InerstialFUsion Engine with exhaust effects which also function during timewarp (requires installation Far Future Technology), Balance: Changed upgrade techs Compact Thermal PowerrGenerator to Phtovoltacs technodes, Fixed problem of a nuclear reactor or nuclear engine not able to startup when disabled at startup, Fixed Issue where duplicate technodes or upgrade nodes could hang KSP during startup, Fixed exception spam caused by Radiators in VAB, Fixed Orbital Universal Dockingport ability to function independently without external transmitter, Fixed excessive drag with Flat Graphene/Titanium Radiator in atmosphere, Fixed double electric charge production by solar panels, Fixed excessive drag with Alcubiere Warpdrives in atmosphere, Fixed persistent SAS assisted thrust tolerance, Fixed Habitat/ Particle Accelerator Ring ability to function without Kerbalism, Added new icons for advanced Phtovoltacs technodes (by Tonal 1997), Fixed Orbital Universal Docking Port ability to function independently without external transmitter, Added exhaust effect during timewarp to Pure Fusion Engines, Fixed Persistent Thrust of Fusion Engines, Added new Icons for several High Technodes in the KSPIE extended CTT (by Tonas1997), Added Full Persistent SAS support to electric engines and thermal and plasma nozzles, Added Science Tech leveled Storage bonus to Science Lab, Added New Science Tech Icons (credits by Tonas1997), Added GroundContruction Workskopability to Centrifuge Habitat, Added Graphene overheating resistance during descent, Added Ultra Density Deuterium Fusion Mode to Tri Alpha, Added Performance boost for Atmospheric Thermal Propulsion Modes when connected with precooler, Balance: Extreme Density Fusion Reactions technode to Ultra-High-Density Fusion Reactions, Balance: Made Thermal Electric Effect Generator unlocked with Nuclear Power and lowered efficiency, Balance: Renamed Kerbstein into "Rocinante" Epstein Fusion Drive and replaced main fuel Lithium Hydrate by LqdDeuterium, Balance: Renamed Solid Fission Reactor to Liquid Methal Cooled Reactor and increased initial Core Temperature, Fixed electric-only vessels incapability to generate electric power, Fixed NERVA fuel mode selected, limiting it to neutral and reducing propellants (by Tomas Brada), Fixed issue with Thermal Nozzle when not connected to a reactor, Added Plasma Exhaust Effect to Plasma Wakefield Accelerator, Balance Allow Plasma Wakefield Accelerator to be scaled down to1.25m, Balance Allow Daedalus to be scaled down to 2.5m base at reduced thrust and isp efficiency, Fixed Max Power output Photovoltaic when Tweakscaled, Fixed Plasma Wakefield Accelerator Gear tech with part unlocking tech, Fixed NERVA producing exhaust effect without functioning, Fixed Power Efficiency loss due to Atmospheric Plasma Heating, Added Antigravity Effects to Exotic Matter, Added Exotic Matter controls and Auto Maintain Altitude to Alcubier Drive, Added Exotic Matter Maintenance Power Consumption, Added Additional Icons for KSPIE CTT Extended Techtree, Added more part categories for Filter Extension, Added Symmetry Fuel Switching for Thermal Nozzles, Added afterburner fuel modes to Thermal Aerospike TurboJet, Added support for USI LF to Particle Accelerator Habitat Centrifuge, Added Limited 2.5m Tweakscale to Particle Accelerator Habitat Centrifuge, Added Overheat prevention Charged Particle Generator, Fixed Volume and Surface area Particle Accelerator Habitat Centrifuge, Fixed issue where Solar Panels would not produce or consume power in combination with Kerbalism, Fixed issue where radiators would heat up to a maximum at the edge of the atmosphere, Fixed issue where first selected propellant for RCS was oxygen gas which is used in life-support to keep Kerbals alive, Fixed Overheat issue on Thermal Turbojet VTOL, Added Exotic Power Maintenance Power Consumption and Wasteheat, Added Plasma Wakefield Particle Accelerator Ring with habitat and firm ground comfort support for Kerbalism, Added Homeworld Radiation Contamination by Exhaust of Magnetic nozzle connecyed to Fission Fragment Reactor, Balance: Improve minimum efficiency thermal power generator, Fixed Reactor takes into account sum of thermal nozzles, Fixed hiding some unnesisary generator fields, Fixed Crash where Pebbelebed connected to Thermal Power Generator, Fixed issue where scalled down part would generate more thrust and higher isp in VAB, Fixed issue where loaded vessel wzpected thrust was not correctly calculated in VAB, Fixed Relay Beamed Power (credits TheRag), Fixed power balancing issue with Thermal MHD power generator connected to Stellerator, Fixed Relay Beamed Power (credits TheDirtyRag), Added Compatibility for Rational Resources, Added Power Conversion Generator to Computercore, IHall, Added Stock PowerGenerator to Reactor and Power Generation preventing life support mods not to run out of power, Added X-Ray receiver to Quantum Singularity Reactor, allowing startup eoth X-Ray Beamed Power, Added display of Exhaust effects on Magnetic Nozzle, Added small Hydrogen capaciy to Magnetic Nozzle, allowing it to operate without any addition fuel tanks when runin in max isp mode, Added Solarwind processing now also processes it output in gas besides liquid form, Added improve Solar wind processing overview window, Added Large Harddisk, Mechjeb Core and Robotics controller to Computercore, IHall and Science Lab, Balance: improved Roll Torgue iHall and Computer Core, Balance: improved low tech THermal Electric Power efficiency, Balance: loweredramjet minimum intakespeed, Fixed magnetic Nozzle Stock DeltaV display, Fixed issue where minimyum Electric Power feed would starve at high timewarp, Fixed issie where Magnetic Nozzle would no be able to feed with lqdHydrogen, Added Large Harddisk and Mechjeb Core to Computercore, IHall and Science Lab, Added ability of Electric Engines to use stored Megajoules by a new setting in the engine context menu, Fixed issue where Electric Engine would consume more power than produced while configured to conserve, Fixed Antimatter production issue during timewarp. KSP Interstellar Extended aims to continue in providing a realistic road to the stars. I placed the KSP interstellar by itself in the base KSP directory and put a copy of the tree.cfg in the saves folder under default. Values were taken from similar parts in stock or MKS where possible. Ut convallis euismod dolor nec pretium. Version 1.26.10 for Kerbal Space Program 1.8.1 - 1.11. (credits Mine Turtle), Fixed Improved Precooler air-intake search, Fixed Overheating engine due to lack of precooller is now linked to air density and airspeed, Fixed Vessels with radially attached reactors and nozzles perform with even thrust, Fixed support for Near Future Electric with Alcubierre WarpDrive, Fixed Lightbulp tech placeholder being used for testing contracts, Fixed Exception in VAB for radiators with Near Future Electric, Fixed Oceanic resource for RSS (tanks to raxo2222), Added Diborane propellant for usage in gas core reactors, Added Part Library Filters allowing toy to easily find KSPI parts, Added KSPI adaptations for MKS reactor (credits go to MaxRebo), Added decoupling to all KSPI radial tanks, Added Orbital Supercollider Experiment part, Balance: Generator connected to Antimatter reactor is only 25% of full mass, Balance: Slightly reduced size Fordable Warp Ring, Balance: Reduced cost Thorium Fluorite to 1/4 of cost of Uranium Fluorite, Balance: Hydrazine propellant requires experimental nuclear propulsion to be used as thermal propellant, Balance: Reduced Power Requirement Cryo Tanks, Balance: Re-balanced tech requirement of several radiators and fuel tanks, Fixed Bug with Solid Core Nuclear Engine in VAB in career mode, Fixed Bug with Spherical Fuel tanks ripping of at the first stage, Fixed Closed Cycle Gas Core Engine ability to use any non oxidizing propellant, Fixed Filter Extension and included in Download Package, Fixed Generator negative mass issue in VAB, Fixed inaccurate mass prediction for Interstellar Fuel Tanks in the VAB, Fixed Mass Electric Generators, which mass would be too heavy or light and result in floating, Added Inline Arcjet Thruster Stack (4 x 2) with switchable resource. Mods 766,666 Downloads Last Updated: Feb 2, 2021 Game Version: 1.11.0. Balance: Electric Thruster Maximum Power is affected by Wasteheat saturation. 375PureLiquidTank. This part is from KSP Interstellar Extended. Bug Fix: linear behavior thermal and not geared electric engines, Bug Fix: Crusader spool effect sound continuing after stopping engines, Added Persistent thrust for early nuclear engines, Added alternative unlocking path specialized fusion though exotic nuclear propulsion, Added reactor activity animation to Open Cycle Gas Core Reactor, Added increased tweakscale sizes for RCS and electric engines, Added Radial Atmospheric Scoop (Credits zzz), Added Radio science experiment to Phased Array (credits by Munseeker), Added Improved Radial Vasimr (credits by SpaceMouse), Added persistent thrust capability of Gas core engines and Plasma nozzle, Removed X-11 Radial Cryogenic Sphere Tank (moved to IFS), Reduced amount if visible fields in Thermal engines, Balance: increased tech upgrade requirements for Lightbulb, Balance: Reduced utilization thermal power utilization for Open Cycle Gas Core Reactor, Balance: Reduced minimum isp Plasma Wakefield Accelerator Engine, Balance: increased tech requirement Antimatter Initiated Fusion Reactor, Balance: increased tech requirement Target Fusion Reactor, Fixed hiding of unnecessary buttons in Radiator, Fixed linear behavior of thermal nozzle throttle and trust percentage, Fixed radiators convection when on the surface, Fixed Thermal Nozzle calculated field when generating thrust, Fixed Thermal Receiver compatibility with Thermal Nozzles, Fixed 50% reduction in effective isp in thermal, plasma and magnetic nozzle, Fixed to High Core Temperature for early nuclear reactors combined with fully upgraded heat control tech nodes, Fixed loss of Power Management after Docking or undocking vessels, Fixed full utilization for MHD power generator combined with Open Cycle Gas Core or Plasma Jet Magneto Inertial Fusion Reactor, Fixed Thermal/Plasma/Magnetic nozzle imbalance with multiple reactors, Fixed ghost persistent thrust when below 0.1 kn thrust, Fixed fixed deletion of a vessel after loading a vessel with an activated VISTA engine, Altered Stock NERVA engine with KSPIE behaviour, Updated packaged mods (IDS, KJR, Filter Extensions) to KSP 1.4 compatible versions, Renamed Solid Core Nuclear engine to LANTR, Balance: increased tech requirement LANTR to improved nuclear propulsion, Balance: Increased unlocking tech early nuclear engines and reactors, Fixed Crash After vessel with activated Gas Core is reloaded, Included new PhotonSail plugin, which reintroduces the SolarSail with improved realism and ability to be propelled by Bea med power, Added Replaced hard coded Field Strength modifiers by configurable modifiers, Fixed Magnetic Field Strength initialization (credits by Jumberjack), Added Mach Effect Drive with 360 RCS by Spacemouse, Added Increased maximum timewarp acceleration, Added Timewarp acceleration to Vista, Z-Pinch Airospike, GasCore Engine, Magneto Inertial Fusion Engine, Nuclear Lightbulb and Plasma Nozzle, Added Kspi Patch for Far Future Beam Core Antimatter reactor and Mirror Cell Fusion Engine, Added more Chinese localization (credits Yobo Wang), Added timewarp trust to Nuclear Lightbulb, Added antiprotons to product of QSR reaction, Added geeforce warnings to AntiHydrogen container, Balance Improved mass scaling Radial Cryogenic Liquid Fuel Tank, Balance Antihydrogen container will not be affected by gravity during pre launch, Balance: Increased Power Beam Core Antimatter reactor to 15 TW, Balance: Increased minimum isp Beam Core Antimatter reactor to 1/4 of max Isp, Balance: Improve mass ratio and gee-force simulation of Anti Hydrogen Containment device, Balance: reduced thermal wasteheat positron by 50%, Balance: reduced mass of semi foldable radiators and improved scaling, Fixed thrust of Nuclear Lightbulb in NF-E mode, Fixed magnetic nozzle mass propellant deficiency, Fixed issue with Solar Receiver not able to function when wasteheat storage is missing, Fixed thermal-heat usage leak causing excessive wasteheat, Fixed issue of loss of acceleration of EM drive at high time warp, Fixed issue with Em drive causing increased vessel mass, Fixed Solid Fuel Nuclear Reactor ability to produce power, Added improved VAB Context menu for Daedalus/Bussard/Kerbstein fusion engine, Added improved support for Kerbal Engineer/ MechJeb with Daedalus/Bussard/Kerbstein fusion, Added Part module info for Daedalus/Bussard/Kerbstein fusion engine, Balance: added wasteheat, power and isp scaling advantage for Kerbstein, Balance: made isp power/wasteheat efficiency of Daedalus/Bussard/Kerbstein fusion engine dependent on throttle, Fixed non scaling wasteheat buffer size (by Arivald Ha'gel), Fixed Null reference exception of Daedalus/Bussard/Kerbstein in flight, Added new Model for Plasma Jet Magneto Inertial Reactor (by Eleusis La Arwall), Added ability to configure generator capacity in VAB, Added improve Part Module info for Power Generator, Added additional categories in stock part library, Added Increased Electric Charge buffer size, equal to MJ capacity, Added available Fuel Modes to Reactor PartModule info dialog, Balance: Increased Positron storage capacity of Positronium Storage Ring, Balance: Increased Core temperature Positron Antimatter Reactor, Balance: Reduced Thermal Propulsion utilization of Beam Core Antimatter Reactor, Fixed Null Reference Exception in AtmosphericIntake (credits byArivald Ha'gel), Fixed missing parts to stock part library, Fixed MHD or Thermal Generators ability to generate power from Fusion Engine in Aneutronic Fusion Mode, Fixed Magnetic Confinement Fusion Excess overheating issue, Fixed Stock Folder Radiators overpower performance, Fixed Magnetic Nozzle to function during time-warp when in suborbital orbit, Added Improved Part module info for Reactors, Added Reactor maintenance now produces Wasteheat, Added Increased Maintenance for Quantum Singularity Reactor when under influence of gee force, Added Tech node Extreme Electrical Systems, Balance: Increased Power output when connected to MHD and Plasma nozzle for several heat specialized Reactors, Balance: Increased Tech requirement Antimatter reactor, Balance: Charged Particle Direct Converter benefits from improved efficiency with Extreme Electrical Systems unlocked, Balance: Rectennas have improved efficiency with Extreme Electrical Systems, Balance: Made upgrade Alcubiere warp drive require Extreme Electrical Systems, Balance: made Quantum Singularity Reactor require Quantum gravity, Fixed Thermal Stock overheating issue of small thermal nozzles, Fixed Quantum Singularity Reactor to be started instantly from Reactor Screen, Fixed issue of exception in VAB when Generator was deleted, Fixed radiator with thermal animation to function at all, Fixed inconsistency Thermal, Particle, and Wasteheat Buffers (by Arivald Ha'gel), Added Open Cycle Gas Core Rocket (Model & Texture by @TiktaalikDreaming), Added Filter Extension Submenu Microwave split up into Transmitters and Receivers submenu, Added improved NFE support: NFE reactors now feed Megajoule Power Management (credits by Arivald Ha'gel, Added Double Cyclotron part, which can create heaver isotopes from lighter isotopes, Added Low tech Fission Reactor (credits by Spacemouse), Added 3 Additional Photovoltaic technodes, Added Oversized Thermal Microwave Transceiver, Added improved Model for Muon Catalized Fusion Engine, Added Made Upgrades in Tech screen have a green background, making them easier to identify from parts, Added Daedalus, Bussard and Epstein Fusion engine thrust now depend on a wide range of high tech nodes, Balanced moved more advanced Photovoltaic receiver higher into tech tree and improved their maximum achievable efficiency, Balanced tech upgrade requirements of many reactors, which depending on their characteristics depend on different tech nodes for upgrades, Balanced tech upgrades of thermal electric generator which higher efficiencies are now unlock by the new Photovoltaic technodes, Balance: increase minimum tech requirement Molten Salt Reactor to Advanced Nuclear Power, Balance: changed all Near Future-Electric nuclear reactors tech requirement to first nuclear power technode, Balance: changed power divider in NF mode from 500 to 100, Balanced: Made power upgrades Open Cycle Gas Core reactors depend on Thermal Management tech nodes, Balanced atmospheric performance of non atmosphere/ compressed Air propellant modes, Fixed Fuel mode switching on Vista/Z-Pinch, Fixed UF4 Ammonolysis (credits by Arivald Ha'gel), Fixed in NF mode, VAB power output will be displayed at 1/100 scale, Fixed Filter Extension submenu for Generator will now only show stand alone electric generator and Capacitors, Fixed Filter Extension submenu for Reactor will now only show stand alone reactors, Fixed size of Wasteheat buffers for generator and microwave receivers in NF mode, Fixed Timberwind Black artifact exhaust problem, Fixed missing textures (credits by Arivald Ha'gel), Fixed Molten Salt Swap Fuel issue (credits by Arivald Ha'gel), Fixed Solid Fission Reactor mass scaling issue, Structural: Split parts inside Microwave folder into separate sub folders, Structural: replaced internal PartModule configuration by Module Manager script (credits by Arivald Ha'gel), Added 4 additional fuel modes to Z-Pinch Fusion engine, Added permanent lithium and megajoule buffer to Z-Pinch Fusion engine, Balance: limited Z-Pinch thermal modes to static Isp, Fixed Tweakscaling issues on Z-Pinch Fusion engine, Added support for constant power generator like RTGs (by Arivald Ha'gel), Added 3 new Fusion Rocketry technodes and made it a tech requirement of all Propulsion specialized parts, Added new Faster Than Light technode and made it a tech requirement of all Alcubiere drive parts, Added several Ultralight Cubic Truss parts, Balance: most Fusion engine have there tech requirement increased, Balance: Vista Engine power requirement and trust now depends more on unlocked high science tech, Fixed several fuel mode issues with Vista Fusion, Fixed some issues with Computer Core (by Arivald Ha'gel), Fixed DC Electrical System issue when EC is full (by Arivald Ha'gel), Fixed Large ISRU description and fixed Large ISRU output for Hydrates Processor.
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